Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Defeat
Ranked Solo/Duo · 201 days ago
6 / 2 / 5
K / D / A
84.6%
Kill participation
703.8
Damage / min
11,412g
438.1 gold / min
40
10 placed · 3 cleared
178
6.8 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory상민백 #KR1
Naafiri · Top
12 / 3 / 1
48.1% KP
27,293
27.4% share
14,649g
203 CS · 7.8/m
Douyin susushizi#05jug
Rengar · Jungle
5 / 2 / 3
29.6% KP
12,303
12.3% share
11,336g
189 CS · 7.3/m
Anonymous1#KR1
Tryndamere · Mid
3 / 4 / 3
22.2% KP
23,785
23.9% share
12,805g
270 CS · 10.4/m
오 뀨#KR5
Jinx · ADC
4 / 1 / 9
48.1% KP
18,087
18.1% share
12,899g
231 CS · 8.9/m
챌룡인#KR1
Swain · Support
3 / 3 / 9
44.4% KP
18,221
18.3% share
8,493g
34 CS · 1.3/m
Red side
DefeatSHIHAN7#ALPHA
Zaahen · Top
1 / 6 / 1
15.4% KP
9,558
12.8% share
8,388g
194 CS · 7.4/m
Juhana#OMG
Jarvan IV · Jungle
6 / 2 / 5
84.6% KP
18,334
24.5% share
11,412g
178 CS · 6.8/m
Q I#123
Qiyana · Mid
1 / 8 / 2
23.1% KP
16,593
22.2% share
7,763g
165 CS · 6.3/m
BFX Slayer#0415
Ziggs · ADC
5 / 7 / 1
46.2% KP
17,630
23.5% share
12,092g
233 CS · 8.9/m
Lotus#TSW
Anivia · Support
0 / 4 / 9
69.2% KP
12,763
17% share
7,503g
51 CS · 2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
