Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vi
Defeat
Ranked Solo/Duo · 195 days ago
4 / 6 / 4
K / D / A
50%
Kill participation
481.1
Damage / min
10,003g
405 gold / min
40
9 placed · 8 cleared
169
6.8 CS / min
Objective control
1
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPerfecT#132
Jayce · Top
8 / 2 / 8
55.2% KP
41,341
32.4% share
13,845g
219 CS · 8.9/m
asdjipadsjip#KR1
Pantheon · Jungle
11 / 4 / 6
58.6% KP
34,032
26.7% share
13,079g
188 CS · 7.6/m
xiangshen1#KR1
Twisted Fate · Mid
4 / 4 / 13
58.6% KP
22,671
17.8% share
14,373g
228 CS · 9.2/m
Snow Country#0405
Kai'Sa · ADC
4 / 2 / 7
37.9% KP
23,279
18.2% share
14,121g
246 CS · 10/m
근거리탑챔프만함#속았지
Rakan · Support
2 / 4 / 14
55.2% KP
6,354
5% share
7,627g
22 CS · 0.9/m
Red side
DefeatReve Bonheur Toi#happy
Dr. Mundo · Top
2 / 6 / 6
50% KP
17,079
17.9% share
8,883g
189 CS · 7.7/m
Juhana#OMG
Vi · Jungle
4 / 6 / 4
50% KP
11,882
12.5% share
10,003g
169 CS · 6.8/m
LNG BuLLDoG#KR2
Annie · Mid
5 / 8 / 4
56.3% KP
24,114
25.3% share
8,707g
162 CS · 6.6/m
svj1#KR1
Ezreal · ADC
2 / 5 / 9
68.8% KP
25,205
26.5% share
11,179g
208 CS · 8.4/m
DK ShowMaker#KR1
Karma · Support
3 / 4 / 7
62.5% KP
16,950
17.8% share
8,178g
25 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
