Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nocturne
Victory
Ranked Solo/Duo · 193 days ago
6 / 4 / 22
K / D / A
58.3%
Kill participation
907.5
Damage / min
15,401g
461.6 gold / min
54
13 placed · 9 cleared
245
7.3 CS / min
Objective control
1
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat딥디크#KR9
Kennen · Top
6 / 9 / 6
41.4% KP
28,742
22.4% share
12,711g
227 CS · 6.8/m
Ninja3#JPN1
Skarner · Jungle
2 / 13 / 16
62.1% KP
21,438
16.7% share
11,509g
181 CS · 5.4/m
Mid Master Yi#KR1
Master Yi · Mid
3 / 9 / 2
17.2% KP
7,570
5.9% share
10,632g
203 CS · 6.1/m
이해롱 유튜브#구독좀
Ezreal · ADC
15 / 6 / 10
86.2% KP
61,139
47.7% share
20,071g
272 CS · 8.2/m
온 리 서 폿 만#KR1
Soraka · Support
3 / 11 / 17
69% KP
9,353
7.3% share
10,034g
30 CS · 0.9/m
Red side
VictoryLove Pantheon#0615
Pantheon · Top
5 / 5 / 21
54.2% KP
24,840
14.5% share
11,906g
199 CS · 6/m
Juhana#OMG
Nocturne · Jungle
6 / 4 / 22
58.3% KP
30,279
17.7% share
15,401g
245 CS · 7.3/m
Feng#726
Vex · Mid
16 / 2 / 20
75% KP
49,477
28.9% share
19,406g
284 CS · 8.5/m
만연산 저격수#KR2
Draven · ADC
19 / 8 / 11
62.5% KP
54,032
31.6% share
21,030g
229 CS · 6.9/m
dsmjpjo#KR2
Nautilus · Support
2 / 10 / 27
60.4% KP
12,549
7.3% share
10,078g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
