Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vi
Victory
Ranked Solo/Duo · 193 days ago
13 / 5 / 12
K / D / A
53.2%
Kill participation
943
Damage / min
17,933g
518.8 gold / min
58
13 placed · 12 cleared
263
7.6 CS / min
Objective control
2
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatThunder#SLowM
Jayce · Top
5 / 12 / 7
36.4% KP
39,386
23.5% share
14,621g
312 CS · 9/m
이 나 경#경나경나
Fiddlesticks · Jungle
7 / 11 / 11
54.5% KP
38,108
22.7% share
16,515g
219 CS · 6.3/m
Jcleflaw#KR1
Talon · Mid
8 / 8 / 7
45.5% KP
34,709
20.7% share
16,374g
267 CS · 7.7/m
근육밀레니엄#KR33
Ezreal · ADC
12 / 8 / 8
60.6% KP
41,384
24.7% share
18,276g
288 CS · 8.3/m
迷失zz#小蘑菇
Bard · Support
1 / 8 / 15
48.5% KP
14,049
8.4% share
10,166g
57 CS · 1.6/m
Red side
Victory꺾이지않는강펀치#KR2
Sett · Top
9 / 7 / 7
34% KP
26,170
17.5% share
15,958g
267 CS · 7.7/m
Juhana#OMG
Vi · Jungle
13 / 5 / 12
53.2% KP
32,595
21.8% share
17,933g
263 CS · 7.6/m
G2 CDz#断三路
Singed · Mid
8 / 5 / 16
51.1% KP
29,745
19.9% share
17,755g
283 CS · 8.2/m
baekjongmin#0812
Jhin · ADC
15 / 5 / 13
59.6% KP
44,451
29.8% share
20,818g
281 CS · 8.1/m
쇼쵸규#KR1
Neeko · Support
2 / 11 / 13
31.9% KP
16,351
11% share
10,734g
59 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
