Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vi
Victory
Ranked Solo/Duo · 188 days ago
14 / 5 / 12
K / D / A
78.8%
Kill participation
1,154.4
Damage / min
19,577g
546.1 gold / min
56
9 placed · 13 cleared
281
7.8 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
4
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAres#w2007
Rumble · Top
14 / 3 / 10
66.7% KP
47,471
32.4% share
17,364g
268 CS · 7.5/m
qfualksdfmk#KR1
Wukong · Jungle
8 / 7 / 13
58.3% KP
27,366
18.7% share
15,623g
253 CS · 7.1/m
두쭌쿠#쭌 민
Taliyah · Mid
6 / 9 / 15
58.3% KP
25,227
17.2% share
13,721g
249 CS · 6.9/m
only 탑 원딜#KR1
Jinx · ADC
7 / 8 / 12
52.8% KP
36,415
24.8% share
16,858g
264 CS · 7.4/m
2hollis#KR2
Alistar · Support
1 / 6 / 24
69.4% KP
10,084
6.9% share
10,899g
35 CS · 1/m
Red side
Victory어 그래 상호형이야#크으으랙
Yone · Top
6 / 11 / 7
39.4% KP
21,189
14.7% share
14,000g
213 CS · 5.9/m
Juhana#OMG
Vi · Jungle
14 / 5 / 12
78.8% KP
41,385
28.6% share
19,577g
281 CS · 7.8/m
김진표#1016
Swain · Mid
8 / 7 / 14
66.7% KP
32,578
22.5% share
15,648g
236 CS · 6.6/m
Feng#726
Vex · ADC
5 / 7 / 12
51.5% KP
34,334
23.8% share
16,916g
284 CS · 7.9/m
Let me sup#KR1
Rell · Support
0 / 6 / 28
84.8% KP
15,006
10.4% share
10,948g
37 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
