Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Defeat
Ranked Solo/Duo · 183 days ago
6 / 9 / 16
K / D / A
62.9%
Kill participation
945.9
Damage / min
14,627g
486.5 gold / min
44
11 placed · 6 cleared
205
6.8 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory抖音丶cry毛#mio韩服
Jax · Top
10 / 3 / 15
46.3% KP
31,476
20.6% share
13,765g
161 CS · 5.4/m
전상득#0805
Kha'Zix · Jungle
15 / 8 / 9
44.4% KP
34,561
22.7% share
16,760g
217 CS · 7.2/m
하지마라고햇잔아#kwb05
Orianna · Mid
4 / 6 / 20
44.4% KP
30,650
20.1% share
12,205g
197 CS · 6.6/m
BRO Wooper#KR7
Mel · ADC
22 / 7 / 8
55.6% KP
39,616
26% share
18,729g
263 CS · 8.7/m
종 종#2005
Pyke · Support
3 / 11 / 24
50% KP
16,198
10.6% share
10,372g
20 CS · 0.7/m
Red side
Defeat괴물쥐의 파트너#1995
Sejuani · Top
7 / 9 / 11
51.4% KP
37,824
30.1% share
12,593g
195 CS · 6.5/m
Juhana#OMG
Jarvan IV · Jungle
6 / 9 / 16
62.9% KP
28,441
22.6% share
14,627g
205 CS · 6.8/m
꼬칡이#123
Fizz · Mid
13 / 7 / 10
65.7% KP
28,547
22.7% share
14,184g
209 CS · 7/m
찐조인데요#KR1
Aphelios · ADC
6 / 19 / 3
25.7% KP
19,246
15.3% share
14,388g
199 CS · 6.6/m
오모리김치찌개#omori
Bard · Support
3 / 10 / 15
51.4% KP
11,546
9.2% share
9,184g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
