Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ashe
Defeat
Ranked Solo/Duo · 136 days ago
0 / 8 / 14
K / D / A
53.8%
Kill participation
564.9
Damage / min
11,304g
355.7 gold / min
35
14 placed · 7 cleared
209
6.6 CS / min
Objective control
2
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
8
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory주인공#버 프
Akali · Top
13 / 6 / 7
52.6% KP
39,192
33.6% share
15,283g
225 CS · 7.1/m
MihawK#1115
Lee Sin · Jungle
11 / 6 / 9
52.6% KP
23,640
20.3% share
13,780g
177 CS · 5.6/m
陨落的天才#世一中阳林
Twisted Fate · Mid
4 / 6 / 10
36.8% KP
14,902
12.8% share
14,502g
281 CS · 8.8/m
Saber#kr12
Jhin · ADC
9 / 1 / 16
65.8% KP
26,238
22.5% share
19,004g
307 CS · 9.7/m
선제공격 카르마#KR1
Karma · Support
1 / 7 / 21
57.9% KP
12,536
10.8% share
9,017g
28 CS · 0.9/m
Red side
DefeatDouyuTV 050899#KR1
Vel'Koz · Top
6 / 8 / 7
50% KP
32,103
26.9% share
14,361g
245 CS · 7.7/m
xmovo#xm927
Bel'Veth · Jungle
5 / 7 / 6
42.3% KP
15,846
13.3% share
13,861g
230 CS · 7.2/m
데마시아TV#Lux R
Fizz · Mid
15 / 4 / 2
65.4% KP
42,863
35.9% share
17,375g
262 CS · 8.2/m
Juhana#OMG
Ashe · ADC
0 / 8 / 14
53.8% KP
17,955
15% share
11,304g
209 CS · 6.6/m
희정이꺼#1002
Seraphine · Support
0 / 11 / 12
46.2% KP
10,722
9% share
8,541g
40 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
