Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ashe
Victory
Ranked Solo/Duo · 133 days ago
7 / 2 / 10
K / D / A
54.8%
Kill participation
1,144.5
Damage / min
13,348g
531.4 gold / min
29
11 placed · 4 cleared
237
9.4 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory땃쥐 맹아이#OwO
Anivia · Top
0 / 3 / 6
19.4% KP
13,736
13.7% share
9,394g
192 CS · 7.6/m
Haru#0603
Lee Sin · Jungle
9 / 1 / 8
54.8% KP
20,208
20.2% share
12,718g
186 CS · 7.4/m
Dont Callme#0530
Akali · Mid
5 / 1 / 2
22.6% KP
25,013
25% share
10,769g
248 CS · 9.9/m
Juhana#OMG
Ashe · ADC
7 / 2 / 10
54.8% KP
28,746
28.8% share
13,348g
237 CS · 9.4/m
성 훈#1231
Pyke · Support
10 / 4 / 9
61.3% KP
12,247
12.3% share
9,961g
27 CS · 1.1/m
Red side
Defeat抖音景德镇剑姬#jdzjj
Fiora · Top
4 / 1 / 1
45.5% KP
15,680
23.9% share
10,604g
251 CS · 10/m
희태시기#КR1
Jarvan IV · Jungle
5 / 7 / 4
81.8% KP
13,659
20.8% share
10,036g
150 CS · 6/m
lIlIIlIIlIIl#qwer
Yone · Mid
0 / 2 / 0
0% KP
12,330
18.8% share
8,748g
224 CS · 8.9/m
Wonderwall#mid
Ezreal · ADC
1 / 11 / 2
27.3% KP
15,013
22.9% share
8,760g
170 CS · 6.8/m
日益澄明#TES
Bard · Support
1 / 10 / 4
45.5% KP
9,011
13.7% share
6,339g
18 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
