Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Trundle
Defeat
Ranked Solo/Duo · 129 days ago
8 / 4 / 12
K / D / A
71.4%
Kill participation
801.1
Damage / min
15,275g
445.3 gold / min
69
13 placed · 13 cleared
227
6.6 CS / min
Objective control
2
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatxiaojun#헤카림
Lissandra · Top
0 / 6 / 4
14.3% KP
14,614
10.4% share
11,441g
260 CS · 7.6/m
Juhana#OMG
Trundle · Jungle
8 / 4 / 12
71.4% KP
27,477
19.5% share
15,275g
227 CS · 6.6/m
Love Pantheon#0615
Pantheon · Mid
12 / 9 / 9
75% KP
44,977
32% share
15,277g
186 CS · 5.4/m
Zephyr#O1O8
Corki · ADC
3 / 9 / 10
46.4% KP
38,368
27.3% share
14,445g
286 CS · 8.3/m
재현5#KR1
Pyke · Support
5 / 7 / 11
57.1% KP
15,135
10.8% share
10,933g
35 CS · 1/m
Red side
Victory냥냥킹#냥냐냐냥냥
Sion · Top
2 / 6 / 14
45.7% KP
22,000
15.2% share
12,342g
251 CS · 7.3/m
허수아비#무적이야
Fiddlesticks · Jungle
12 / 6 / 11
65.7% KP
33,293
23% share
17,191g
247 CS · 7.2/m
Velja#2203
Yone · Mid
7 / 7 / 9
45.7% KP
28,264
19.5% share
15,981g
302 CS · 8.8/m
qwewesd#5555
Lucian · ADC
12 / 5 / 12
68.6% KP
49,934
34.5% share
18,770g
294 CS · 8.6/m
keb10#鈴原るる
Bard · Support
2 / 4 / 22
68.6% KP
11,290
7.8% share
11,047g
40 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
