Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 120 days ago
10 / 3 / 4
K / D / A
66.7%
Kill participation
720.6
Damage / min
10,908g
540.4 gold / min
28
11 placed · 2 cleared
158
7.8 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryindomitable#rank1
Ambessa · Top
3 / 3 / 3
28.6% KP
22,384
27.4% share
8,148g
187 CS · 9.3/m
Juhana#OMG
Lee Sin · Jungle
10 / 3 / 4
66.7% KP
14,544
17.8% share
10,908g
158 CS · 7.8/m
붐칙칵칙#KR1
Akali · Mid
7 / 5 / 4
52.4% KP
22,539
27.6% share
10,039g
180 CS · 8.9/m
Value#2011
Senna · ADC
0 / 1 / 10
47.6% KP
14,613
17.9% share
8,760g
164 CS · 8.1/m
Let me sup#KR1
Thresh · Support
1 / 1 / 10
52.4% KP
7,487
9.2% share
6,213g
43 CS · 2.1/m
Red side
DefeatAstra#KR4
Gangplank · Top
1 / 2 / 1
15.4% KP
10,316
18.4% share
7,932g
195 CS · 9.7/m
희태시기#КR1
Jarvan IV · Jungle
2 / 3 / 7
69.2% KP
12,497
22.3% share
7,904g
149 CS · 7.4/m
Tigoya#123
Galio · Mid
5 / 5 / 5
76.9% KP
17,535
31.2% share
8,276g
159 CS · 7.9/m
DNS Revenge#KR 1
Kalista · ADC
1 / 5 / 2
23.1% KP
8,905
15.9% share
7,721g
158 CS · 7.8/m
Wiedergeburt#0801
Elise · Support
4 / 6 / 4
61.5% KP
6,896
12.3% share
7,477g
26 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
