Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 108 days ago
5 / 3 / 12
K / D / A
81%
Kill participation
631.4
Damage / min
10,916g
443.7 gold / min
34
14 placed · 5 cleared
184
7.5 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory차가운코끼리#KR0
K'Sante · Top
0 / 3 / 7
33.3% KP
10,448
13.9% share
8,411g
206 CS · 8.4/m
Juhana#OMG
Lee Sin · Jungle
5 / 3 / 12
81% KP
15,532
20.7% share
10,916g
184 CS · 7.5/m
DK ShowMaker#KR1
Locke · Mid
11 / 2 / 3
66.7% KP
24,207
32.3% share
12,210g
199 CS · 8.1/m
DK Smash#KR7
Vel'Koz · ADC
4 / 1 / 15
90.5% KP
19,121
25.5% share
12,185g
223 CS · 9.1/m
Trayton#KR01
Alistar · Support
1 / 7 / 18
90.5% KP
5,703
7.6% share
7,300g
16 CS · 0.7/m
Red side
DefeatTOPKING#asd
Jayce · Top
4 / 2 / 7
68.8% KP
30,173
37.3% share
10,933g
256 CS · 10.4/m
IDEA#2006
Jarvan IV · Jungle
2 / 5 / 11
81.3% KP
10,139
12.5% share
9,868g
171 CS · 7/m
OnPi#온 피
Sylas · Mid
5 / 2 / 4
56.3% KP
15,090
18.7% share
8,225g
177 CS · 7.2/m
bai se zh1 chuan#qwe1
Sivir · ADC
3 / 4 / 4
43.8% KP
17,698
21.9% share
9,814g
193 CS · 7.8/m
카 엘#0211
Galio · Support
2 / 8 / 12
87.5% KP
7,810
9.7% share
6,997g
22 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
