Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vi
Defeat
Ranked Solo/Duo · 105 days ago
5 / 8 / 13
K / D / A
66.7%
Kill participation
927.8
Damage / min
13,870g
432.8 gold / min
38
12 placed · 1 cleared
194
6.1 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory망고재민#Min
Fiora · Top
16 / 8 / 7
52.3% KP
37,311
27.8% share
16,818g
190 CS · 5.9/m
amura#2006
Lee Sin · Jungle
4 / 6 / 17
47.7% KP
17,009
12.7% share
12,426g
175 CS · 5.5/m
Folarin Balogun#USA
Galio · Mid
2 / 8 / 13
34.1% KP
22,970
17.1% share
11,015g
214 CS · 6.7/m
현 준#0420
Cassiopeia · ADC
19 / 3 / 10
65.9% KP
40,091
29.8% share
19,112g
276 CS · 8.6/m
alphonso davies#CAN
Bard · Support
3 / 2 / 23
59.1% KP
16,933
12.6% share
10,453g
22 CS · 0.7/m
Red side
DefeatIvory#1012
Gnar · Top
9 / 11 / 3
44.4% KP
33,484
24.7% share
12,511g
204 CS · 6.4/m
Juhana#OMG
Vi · Jungle
5 / 8 / 13
66.7% KP
29,735
21.9% share
13,870g
194 CS · 6.1/m
Stronger#kr51
Syndra · Mid
6 / 5 / 4
37% KP
35,353
26% share
12,817g
257 CS · 8/m
gynang#1234
Mel · ADC
5 / 10 / 6
40.7% KP
23,048
17% share
12,374g
224 CS · 7/m
zakozako#0321
Skarner · Support
2 / 10 / 14
59.3% KP
14,141
10.4% share
9,466g
19 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
