Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Leona
Victory
Ranked Solo/Duo · 85 days ago
2 / 4 / 17
K / D / A
73.1%
Kill participation
481.5
Damage / min
9,420g
307.7 gold / min
142
57 placed · 19 cleared
34
1.1 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat抖音PandaC#PANDA
Renekton · Top
4 / 4 / 1
23.8% KP
9,722
11.2% share
11,064g
241 CS · 7.9/m
抖音纯路人ttt#sry
Rek'Sai · Jungle
6 / 6 / 4
47.6% KP
10,904
12.5% share
12,442g
189 CS · 6.2/m
Daopa#CHZZK
Syndra · Mid
8 / 3 / 4
57.1% KP
26,027
29.9% share
13,432g
262 CS · 8.6/m
Rkal#1106
Xerath · ADC
3 / 3 / 7
47.6% KP
33,312
38.3% share
12,430g
252 CS · 8.2/m
想回家#real
Shen · Support
0 / 10 / 11
52.4% KP
7,014
8.1% share
8,040g
46 CS · 1.5/m
Red side
VictoryFA Kartis#HK01
Jayce · Top
5 / 3 / 5
38.5% KP
38,391
31.6% share
13,894g
284 CS · 9.3/m
NoRoo#T 1
Ivern · Jungle
2 / 3 / 22
92.3% KP
13,607
11.2% share
12,411g
202 CS · 6.6/m
MVKE Sofm#2244
Cassiopeia · Mid
10 / 6 / 9
73.1% KP
33,488
27.6% share
14,233g
247 CS · 8.1/m
抖音丶小心炼金#zypp
Yunara · ADC
7 / 5 / 5
46.2% KP
21,280
17.5% share
15,599g
264 CS · 8.6/m
Juhana#OMG
Leona · Support
2 / 4 / 17
73.1% KP
14,742
12.1% share
9,420g
34 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
