Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 69 days ago
4 / 2 / 17
K / D / A
63.6%
Kill participation
679.4
Damage / min
13,649g
432.4 gold / min
45
8 placed · 8 cleared
222
7 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory젊은 날의 초상#KR10
Kog'Maw · Top
6 / 6 / 11
51.5% KP
34,783
29.1% share
13,008g
197 CS · 6.2/m
Juhana#OMG
Jarvan IV · Jungle
4 / 2 / 17
63.6% KP
21,446
17.9% share
13,649g
222 CS · 7/m
gaubeo202#KR1
Cassiopeia · Mid
4 / 8 / 6
30.3% KP
22,565
18.9% share
13,596g
276 CS · 8.7/m
b2b2b2b2b#111
Kai'Sa · ADC
17 / 10 / 2
57.6% KP
30,040
25.1% share
21,198g
286 CS · 9.1/m
Croco#0223
Nautilus · Support
2 / 13 / 16
54.5% KP
10,810
9% share
9,620g
33 CS · 1/m
Red side
DefeatBean#커피빈
Jayce · Top
6 / 8 / 8
36.8% KP
26,481
21.2% share
12,674g
243 CS · 7.7/m
guz1vjppr0kut3#2810
Shyvana · Jungle
8 / 5 / 6
36.8% KP
20,875
16.7% share
14,316g
261 CS · 8.3/m
稳当人#外卖员
Akali · Mid
5 / 4 / 15
52.6% KP
26,426
21.2% share
12,063g
207 CS · 6.6/m
geonho#KR07
Lucian · ADC
15 / 4 / 5
52.6% KP
37,275
29.9% share
18,858g
298 CS · 9.4/m
Sade#0731
Pyke · Support
4 / 12 / 17
55.3% KP
13,749
11% share
10,400g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
