Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 68 days ago
11 / 8 / 9
K / D / A
47.6%
Kill participation
823.2
Damage / min
15,796g
513.4 gold / min
46
21 placed · 5 cleared
201
6.5 CS / min
Objective control
2
Dragons
0
Baron
10
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryREDRED#따바라
Kog'Maw · Top
10 / 14 / 11
42.9% KP
45,144
31% share
13,968g
218 CS · 7.1/m
파워냉방#777
Jayce · Jungle
9 / 10 / 10
38.8% KP
23,503
16.1% share
15,226g
192 CS · 6.2/m
잊어주세요#0202
Syndra · Mid
8 / 7 / 12
40.8% KP
22,063
15.1% share
13,314g
210 CS · 6.8/m
0415#S T
Ashe · ADC
17 / 7 / 12
59.2% KP
44,016
30.2% share
21,023g
265 CS · 8.6/m
Nuyoah#2077
Lulu · Support
5 / 4 / 28
67.3% KP
11,063
7.6% share
12,475g
29 CS · 0.9/m
Red side
Defeat노익스강#noex
Malphite · Top
8 / 8 / 8
38.1% KP
20,263
17.8% share
12,633g
149 CS · 4.8/m
Juhana#OMG
Lee Sin · Jungle
11 / 8 / 9
47.6% KP
25,327
22.2% share
15,796g
201 CS · 6.5/m
원 짱#KR2
Zed · Mid
7 / 13 / 5
28.6% KP
24,045
21.1% share
11,900g
191 CS · 6.2/m
Attacking#kr2
Yunara · ADC
5 / 7 / 10
35.7% KP
28,143
24.7% share
18,843g
330 CS · 10.7/m
toward the mean#KRI
Vayne · Support
11 / 13 / 8
45.2% KP
16,364
14.3% share
12,614g
44 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
