Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cho'Gath
Victory
Ranked Solo/Duo · 19 days ago
7 / 4 / 14
K / D / A
51.2%
Kill participation
567.6
Damage / min
13,980g
497.2 gold / min
48
11 placed · 8 cleared
231
8.2 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatChenxii#2025
Ambessa · Top
2 / 6 / 7
32.1% KP
15,630
14.5% share
9,853g
195 CS · 6.9/m
guz1vjppr0kut3#2810
Jarvan IV · Jungle
5 / 7 / 9
50% KP
15,754
14.6% share
11,804g
157 CS · 5.6/m
douyin丶03wd#663
Aurora · Mid
11 / 8 / 7
64.3% KP
28,128
26.1% share
12,718g
194 CS · 6.9/m
PpCheng#장군님
Yunara · ADC
5 / 9 / 12
60.7% KP
18,751
17.4% share
13,962g
240 CS · 8.5/m
어쩌라고맞짱뜰까#HOYA
Rumble · Support
5 / 12 / 14
67.9% KP
29,496
27.4% share
9,666g
29 CS · 1/m
Red side
Victory코코아현#0404
Quinn · Top
9 / 5 / 9
43.9% KP
28,021
25.3% share
13,125g
205 CS · 7.3/m
Juhana#OMG
Cho'Gath · Jungle
7 / 4 / 14
51.2% KP
15,958
14.4% share
13,980g
231 CS · 8.2/m
CƯỜNG CƠ TRƯỞNG#RANK1
Qiyana · Mid
7 / 6 / 8
36.6% KP
21,734
19.6% share
11,670g
182 CS · 6.5/m
uii6tee#kr11
Corki · ADC
12 / 6 / 11
56.1% KP
30,259
27.3% share
19,333g
267 CS · 9.5/m
Zx56t#Miss
Pantheon · Support
6 / 7 / 11
41.5% KP
14,880
13.4% share
10,378g
34 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
