Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 10 days ago
11 / 5 / 13
K / D / A
68.6%
Kill participation
1,282.9
Damage / min
15,506g
532.2 gold / min
36
20 placed · 3 cleared
242
8.3 CS / min
Objective control
1
Dragons
0
Baron
6
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatYiNova#2006
Rumble · Top
4 / 4 / 7
52.4% KP
19,418
19.3% share
11,040g
232 CS · 8/m
福瑞斯特丶甘#Mio韩服
Rengar · Jungle
9 / 7 / 3
57.1% KP
31,502
31.3% share
15,736g
225 CS · 7.7/m
제리 부하#2006
Lucian · Mid
5 / 6 / 3
38.1% KP
21,598
21.4% share
12,476g
225 CS · 7.7/m
노익스강#noex
Kalista · ADC
3 / 7 / 5
38.1% KP
19,282
19.1% share
12,852g
224 CS · 7.7/m
who am i#6320
Renata Glasc · Support
0 / 11 / 11
52.4% KP
8,907
8.8% share
7,386g
31 CS · 1.1/m
Red side
Victory抖音景德镇剑姬#jdzjj
Fiora · Top
2 / 7 / 11
37.1% KP
7,839
7.8% share
9,666g
165 CS · 5.7/m
Juhana#OMG
Lee Sin · Jungle
11 / 5 / 13
68.6% KP
37,376
37.3% share
15,506g
242 CS · 8.3/m
샤이끼#KR1
Orianna · Mid
8 / 3 / 14
62.9% KP
26,318
26.2% share
12,177g
200 CS · 6.9/m
짐승거인#2005
Cassiopeia · ADC
6 / 3 / 11
48.6% KP
11,844
11.8% share
13,663g
252 CS · 8.6/m
바텀권위자#FDO
Swain · Support
8 / 3 / 19
77.1% KP
16,938
16.9% share
11,009g
44 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
