Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zaahen
Defeat
Ranked Solo/Duo · 234 days ago
6 / 6 / 6
K / D / A
37.5%
Kill participation
583.9
Damage / min
12,600g
393.8 gold / min
57
10 placed · 11 cleared
203
6.3 CS / min
Objective control
2
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCouteau#KAF
Jayce · Top
4 / 8 / 7
34.4% KP
19,253
17.5% share
11,923g
202 CS · 6.3/m
Juhana#OMG
Zaahen · Jungle
6 / 6 / 6
37.5% KP
18,686
17% share
12,600g
203 CS · 6.3/m
雪融了就会花开#zypp
Orianna · Mid
5 / 8 / 7
37.5% KP
22,885
20.8% share
12,554g
222 CS · 6.9/m
김신영#kr2
Ezreal · ADC
13 / 8 / 5
56.3% KP
36,407
33.1% share
18,283g
304 CS · 9.5/m
키보드에음료쏟아서고장내는이도윤#KR1
Bard · Support
4 / 2 / 19
71.9% KP
12,600
11.5% share
10,005g
29 CS · 0.9/m
Red side
Victoryzenith#靑 燕
Vayne · Top
8 / 6 / 6
43.8% KP
40,954
29.5% share
15,459g
285 CS · 8.9/m
이해가 아리마셍#77777
Jarvan IV · Jungle
7 / 7 / 13
62.5% KP
24,621
17.8% share
14,791g
237 CS · 7.4/m
이상호93#시간의숲
Aurora · Mid
13 / 3 / 2
46.9% KP
39,706
28.6% share
17,390g
270 CS · 8.4/m
시나브로#0203
Jinx · ADC
1 / 6 / 9
31.3% KP
19,908
14.4% share
14,690g
281 CS · 8.8/m
Light and Shadow#gem
Lulu · Support
3 / 10 / 15
56.3% KP
13,477
9.7% share
10,124g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
