Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xin Zhao
Defeat
Ranked Solo/Duo · 202 days ago
5 / 6 / 6
K / D / A
55%
Kill participation
870.7
Damage / min
11,186g
410 gold / min
36
8 placed · 2 cleared
180
6.6 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHextechPunisher#9999
Urgot · Top
13 / 2 / 11
82.8% KP
32,091
30.3% share
17,268g
237 CS · 8.7/m
Radiohead#KR1
Lee Sin · Jungle
7 / 2 / 9
55.2% KP
23,300
22% share
12,396g
193 CS · 7.1/m
Rin#mio韩服
Akali · Mid
5 / 7 / 5
34.5% KP
21,513
20.3% share
10,757g
171 CS · 6.3/m
comfortable#0819
Ezreal · ADC
3 / 3 / 7
34.5% KP
19,035
18% share
13,381g
256 CS · 9.4/m
caII of silence#dodo
Bard · Support
1 / 6 / 16
58.6% KP
10,013
9.5% share
8,564g
33 CS · 1.2/m
Red side
DefeatUniverse#zy1
Jayce · Top
4 / 10 / 3
35% KP
19,858
20.4% share
10,601g
220 CS · 8.1/m
Juhana#OMG
Xin Zhao · Jungle
5 / 6 / 6
55% KP
23,755
24.4% share
11,186g
180 CS · 6.6/m
나는채민1234#KR12
Ahri · Mid
4 / 5 / 9
65% KP
25,243
26% share
9,960g
202 CS · 7.4/m
보배 진 밝을 명#ENTJ
Jinx · ADC
6 / 3 / 5
55% KP
18,193
18.7% share
13,132g
251 CS · 9.2/m
T1 Aether#KR33
Nautilus · Support
1 / 5 / 11
60% KP
10,190
10.5% share
6,852g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
