Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nocturne
Defeat
Ranked Solo/Duo · 190 days ago
0 / 8 / 7
K / D / A
63.6%
Kill participation
455.9
Damage / min
9,814g
379.2 gold / min
29
7 placed · 3 cleared
167
6.5 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatURGASM#KR1
Urgot · Top
1 / 7 / 3
36.4% KP
10,527
15.3% share
9,781g
178 CS · 6.9/m
Juhana#OMG
Nocturne · Jungle
0 / 8 / 7
63.6% KP
11,801
17.2% share
9,814g
167 CS · 6.5/m
로키의 코 드리블#2004
Orianna · Mid
2 / 11 / 3
45.5% KP
18,882
27.5% share
8,747g
177 CS · 6.8/m
JanJanVari#KR00
Kog'Maw · ADC
5 / 9 / 3
72.7% KP
21,958
32% share
11,385g
217 CS · 8.4/m
폭싹 속았수다#苦尽柑来
Pyke · Support
3 / 4 / 2
45.5% KP
5,418
7.9% share
7,671g
28 CS · 1.1/m
Red side
Victory1Jiang#7777
Rumble · Top
11 / 4 / 7
46.2% KP
28,077
26.8% share
12,003g
200 CS · 7.7/m
Juice WRLD#xsQAQ
Pantheon · Jungle
4 / 1 / 18
56.4% KP
18,404
17.6% share
12,488g
226 CS · 8.7/m
Chiikawa#KR7
Viego · Mid
9 / 1 / 12
53.8% KP
24,784
23.7% share
12,561g
207 CS · 8/m
Deft#KRI12
Jhin · ADC
13 / 2 / 9
56.4% KP
23,297
22.2% share
15,016g
195 CS · 7.5/m
panzhexiatian#KR1
Bard · Support
2 / 3 / 19
53.8% KP
10,211
9.7% share
8,071g
23 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
