Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 137 days ago
7 / 4 / 15
K / D / A
68.8%
Kill participation
908.4
Damage / min
15,489g
469.6 gold / min
53
25 placed · 5 cleared
243
7.4 CS / min
Objective control
2
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat송플랭크#CTID
Gangplank · Top
8 / 8 / 10
48.6% KP
45,098
27.2% share
15,385g
256 CS · 7.8/m
Bae Suzy#KR1
Rek'Sai · Jungle
5 / 4 / 14
51.4% KP
25,499
15.4% share
14,525g
235 CS · 7.1/m
EPG 카이조쿠단#조 로
Azir · Mid
8 / 5 / 8
43.2% KP
39,031
23.5% share
13,986g
243 CS · 7.4/m
ParisVan#不知名歌手
Varus · ADC
13 / 9 / 8
56.8% KP
39,180
23.6% share
18,226g
268 CS · 8.1/m
MIVA#123
Neeko · Support
3 / 6 / 17
54.1% KP
17,231
10.4% share
10,503g
26 CS · 0.8/m
Red side
VictoryTOPKING#asd
Irelia · Top
7 / 9 / 8
46.9% KP
34,690
22.8% share
16,427g
291 CS · 8.8/m
Juhana#OMG
Lee Sin · Jungle
7 / 4 / 15
68.8% KP
29,962
19.7% share
15,489g
243 CS · 7.4/m
pasts#8260
Mel · Mid
3 / 9 / 8
34.4% KP
23,358
15.4% share
11,653g
211 CS · 6.4/m
Crow#crow9
Ezreal · ADC
13 / 8 / 6
59.4% KP
51,577
33.9% share
20,202g
312 CS · 9.5/m
T1 Jinbeom#KR3
Bard · Support
2 / 7 / 15
53.1% KP
12,374
8.1% share
9,926g
37 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
