Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nocturne
Defeat
Ranked Solo/Duo · 133 days ago
7 / 7 / 9
K / D / A
84.2%
Kill participation
823.3
Damage / min
10,885g
510.6 gold / min
28
7 placed · 3 cleared
143
6.7 CS / min
Objective control
2
Dragons
0
Baron
6
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryT1 Weather#0830
Jayce · Top
5 / 5 / 4
24.3% KP
19,422
20.5% share
9,283g
168 CS · 7.9/m
Chancedong#KR1
Lee Sin · Jungle
13 / 5 / 13
70.3% KP
23,300
24.6% share
12,226g
149 CS · 7/m
BYBYBYBYBYBY#CN1
Sylas · Mid
8 / 3 / 8
43.2% KP
16,516
17.4% share
10,096g
153 CS · 7.2/m
Onyx#CN1
Yunara · ADC
10 / 3 / 10
54.1% KP
22,436
23.7% share
13,804g
195 CS · 9.1/m
최고의전투기까지#KR09
Neeko · Support
1 / 3 / 22
62.2% KP
13,005
13.7% share
7,887g
28 CS · 1.3/m
Red side
Defeat乌鲁木齐中路#Where
K'Sante · Top
2 / 6 / 2
21.1% KP
9,256
14% share
7,748g
172 CS · 8.1/m
Juhana#OMG
Nocturne · Jungle
7 / 7 / 9
84.2% KP
17,549
26.5% share
10,885g
143 CS · 6.7/m
MIDKING#0301
Orianna · Mid
4 / 7 / 5
47.4% KP
18,819
28.5% share
8,770g
154 CS · 7.2/m
西安小平平#CN1
Singed · ADC
5 / 8 / 3
42.1% KP
14,419
21.8% share
8,980g
162 CS · 7.6/m
Chang Min #KR1
Pyke · Support
1 / 9 / 10
57.9% KP
6,055
9.2% share
6,298g
21 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
