Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 132 days ago
15 / 4 / 11
K / D / A
68.4%
Kill participation
1,083.4
Damage / min
16,091g
545.5 gold / min
45
22 placed · 2 cleared
225
7.6 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
2
Dragons
2
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFA Kartis#HK01
Rumble · Top
9 / 7 / 1
38.5% KP
31,902
23.4% share
14,520g
246 CS · 8.3/m
바 람#КR 1
Jarvan IV · Jungle
3 / 8 / 14
65.4% KP
14,121
10.4% share
10,635g
159 CS · 5.4/m
Sanchovies#MOG
Hwei · Mid
9 / 7 / 5
53.8% KP
51,926
38.1% share
14,608g
222 CS · 7.5/m
이구아나처럼사라져잠시#1101
Ashe · ADC
3 / 11 / 12
57.7% KP
22,957
16.8% share
12,415g
214 CS · 7.3/m
Revelio#KR2
Karma · Support
2 / 5 / 17
73.1% KP
15,364
11.3% share
9,177g
45 CS · 1.5/m
Red side
VictoryCC哥天下第一#666
Kled · Top
4 / 7 / 11
39.5% KP
23,112
19.1% share
14,925g
243 CS · 8.2/m
Juhana#OMG
Lee Sin · Jungle
15 / 4 / 11
68.4% KP
31,961
26.4% share
16,091g
225 CS · 7.6/m
이동화#KR 1
Seraphine · Mid
7 / 3 / 12
50% KP
16,349
13.5% share
12,240g
203 CS · 6.9/m
便 水#1113
Lucian · ADC
12 / 8 / 7
50% KP
42,562
35.2% share
16,679g
238 CS · 8.1/m
狐の鉤爪を解き放って#病即消滅
Milio · Support
0 / 4 / 29
76.3% KP
6,861
5.7% share
9,639g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
