Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 125 days ago
8 / 2 / 14
K / D / A
64.7%
Kill participation
1,003.1
Damage / min
13,352g
535.5 gold / min
41
17 placed · 2 cleared
218
8.7 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPerfecT#132
Varus · Top
10 / 2 / 8
52.9% KP
23,053
23.8% share
13,547g
224 CS · 9/m
Juhana#OMG
Lee Sin · Jungle
8 / 2 / 14
64.7% KP
25,010
25.8% share
13,352g
218 CS · 8.7/m
모르가나만판다#원챔프
Morgana · Mid
3 / 3 / 12
44.1% KP
18,323
18.9% share
10,120g
196 CS · 7.9/m
hle pyeonsik#HLE
Mel · ADC
9 / 2 / 7
47.1% KP
19,296
19.9% share
13,493g
199 CS · 8/m
Key#9987
Camille · Support
4 / 5 / 13
50% KP
11,317
11.7% share
8,705g
33 CS · 1.3/m
Red side
DefeatT1 Weather#0830
Rumble · Top
3 / 10 / 5
57.1% KP
21,137
27.6% share
8,365g
146 CS · 5.9/m
뚜야뚜야#KR3
Rek'Sai · Jungle
4 / 7 / 5
64.3% KP
14,150
18.5% share
9,200g
121 CS · 4.9/m
Pungyeon#0116
Ryze · Mid
5 / 5 / 4
64.3% KP
27,730
36.2% share
11,591g
271 CS · 10.9/m
bai se zh1 chuan#qwe1
Ashe · ADC
0 / 9 / 3
21.4% KP
7,177
9.4% share
7,771g
168 CS · 6.7/m
정인희#KR8
Lulu · Support
2 / 4 / 9
78.6% KP
6,437
8.4% share
6,933g
20 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
