Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 120 days ago
11 / 10 / 16
K / D / A
62.8%
Kill participation
1,199.9
Damage / min
18,094g
500.1 gold / min
55
8 placed · 12 cleared
252
7 CS / min
Objective control
3
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
2
Baron
7
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySinging#KR1
Lissandra · Top
8 / 9 / 17
58.1% KP
33,855
25.7% share
19,325g
342 CS · 9.5/m
La La Land#라라랜드
Wukong · Jungle
12 / 4 / 16
65.1% KP
31,945
24.3% share
18,779g
263 CS · 7.3/m
Smile#206
Galio · Mid
3 / 6 / 17
46.5% KP
22,319
17% share
13,012g
231 CS · 6.4/m
yuezhili#douyi
Aurelion Sol · ADC
16 / 13 / 9
58.1% KP
27,955
21.2% share
18,344g
228 CS · 6.3/m
태양물고기#6797
Nautilus · Support
4 / 11 / 20
55.8% KP
15,491
11.8% share
11,905g
34 CS · 0.9/m
Red side
DefeatBean#커피빈
Tristana · Top
8 / 7 / 5
30.2% KP
30,829
16% share
18,124g
303 CS · 8.4/m
Juhana#OMG
Jayce · Jungle
11 / 10 / 16
62.8% KP
43,418
22.5% share
18,094g
252 CS · 7/m
OnPi#온 피
Yone · Mid
6 / 9 / 14
46.5% KP
34,135
17.7% share
15,593g
295 CS · 8.2/m
hokoko#KR1
Xerath · ADC
9 / 8 / 25
79.1% KP
60,675
31.4% share
16,979g
223 CS · 6.2/m
쪼렙이다말로하자#KR1
LeBlanc · Support
9 / 9 / 10
44.2% KP
23,938
12.4% share
12,315g
71 CS · 2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
