Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 116 days ago
13 / 9 / 9
K / D / A
52.4%
Kill participation
875.3
Damage / min
21,265g
488.9 gold / min
60
10 placed · 4 cleared
318
7.3 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat천 꽃#KR1
Irelia · Top
3 / 11 / 11
33.3% KP
23,766
12.3% share
17,948g
357 CS · 8.2/m
Juhana#OMG
Qiyana · Jungle
13 / 9 / 9
52.4% KP
38,075
19.7% share
21,265g
318 CS · 7.3/m
Dont Callme#0530
Hwei · Mid
4 / 10 / 10
33.3% KP
55,338
28.6% share
17,319g
357 CS · 8.2/m
JeojuJezu#KR01
Kai'Sa · ADC
17 / 8 / 12
69% KP
57,048
29.5% share
24,805g
384 CS · 8.8/m
qweasdqweasdqw#KR1
Camille · Support
5 / 7 / 18
54.8% KP
19,417
10% share
13,436g
45 CS · 1/m
Red side
VictorySolarbacca KR#GPQ
Gangplank · Top
8 / 5 / 24
71.1% KP
48,108
23.2% share
21,103g
324 CS · 7.4/m
DNS Pyosik#KR2
Nidalee · Jungle
10 / 6 / 19
64.4% KP
40,230
19.4% share
20,341g
290 CS · 6.7/m
PIETA#1109
Zed · Mid
12 / 7 / 10
48.9% KP
42,491
20.5% share
18,430g
293 CS · 6.7/m
BLG Viper#0708
Ezreal · ADC
12 / 10 / 7
42.2% KP
51,119
24.7% share
22,814g
332 CS · 7.6/m
영 재#KR111
Poppy · Support
3 / 14 / 16
42.2% KP
25,275
12.2% share
12,694g
42 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
