Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 114 days ago
10 / 1 / 8
K / D / A
66.7%
Kill participation
1,098.7
Damage / min
12,298g
584.2 gold / min
30
12 placed · 4 cleared
179
8.5 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat헉조롱이#KR1
Maokai · Top
2 / 4 / 6
33.3% KP
16,670
23.3% share
7,700g
161 CS · 7.6/m
给我努努吧#444
Nunu & Willump · Jungle
1 / 4 / 10
45.8% KP
7,228
10.1% share
7,855g
136 CS · 6.5/m
bai se zh1 chuan#qwe1
Sivir · Mid
3 / 4 / 4
29.2% KP
11,719
16.4% share
9,121g
176 CS · 8.4/m
건돗개#KR4
Miss Fortune · ADC
10 / 8 / 2
50% KP
17,753
24.8% share
9,283g
140 CS · 6.7/m
aierlanlaozhu#KR1
Camille · Support
8 / 7 / 8
66.7% KP
18,239
25.5% share
8,741g
42 CS · 2/m
Red side
Victory강해린#해 린
Aatrox · Top
3 / 5 / 5
29.6% KP
16,279
19.7% share
7,932g
149 CS · 7.1/m
Juhana#OMG
Lee Sin · Jungle
10 / 1 / 8
66.7% KP
23,127
27.9% share
12,298g
179 CS · 8.5/m
sad and bad#KR1
Orianna · Mid
3 / 2 / 6
33.3% KP
13,799
16.7% share
8,817g
200 CS · 9.5/m
bababaabam#KR1
Caitlyn · ADC
9 / 7 / 10
70.4% KP
21,196
25.6% share
13,324g
155 CS · 7.4/m
로 컨#0214
Bard · Support
2 / 9 / 12
51.9% KP
8,405
10.2% share
6,494g
15 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
