Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 102 days ago
6 / 3 / 18
K / D / A
75%
Kill participation
802.3
Damage / min
12,457g
489.5 gold / min
31
9 placed · 2 cleared
181
7.1 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMVKE Sofm#2244
Gnar · Top
3 / 5 / 5
26.7% KP
20,813
20.4% share
11,354g
216 CS · 8.5/m
felisa#KR1
Naafiri · Jungle
5 / 7 / 10
50% KP
14,602
14.3% share
10,706g
179 CS · 7/m
편민기#편민기
Locke · Mid
13 / 9 / 4
56.7% KP
30,259
29.6% share
10,594g
154 CS · 6.1/m
heisedeyue#OxO
Lucian · ADC
6 / 5 / 5
36.7% KP
20,981
20.6% share
11,457g
176 CS · 6.9/m
DNS Quantum#KR 1
Camille · Support
3 / 6 / 17
66.7% KP
15,425
15.1% share
8,755g
30 CS · 1.2/m
Red side
Victorysad and bad#KR1
Rumble · Top
6 / 9 / 2
25% KP
16,723
16.9% share
8,994g
146 CS · 5.7/m
Juhana#OMG
Jarvan IV · Jungle
6 / 3 / 18
75% KP
20,418
20.7% share
12,457g
181 CS · 7.1/m
guz1vjppr0kut3#2810
Renekton · Mid
12 / 4 / 8
62.5% KP
26,960
27.3% share
13,303g
177 CS · 7/m
DK Smash#KR7
Cassiopeia · ADC
6 / 4 / 10
50% KP
21,434
21.7% share
12,794g
219 CS · 8.6/m
똥 팡#1314
Skarner · Support
2 / 10 / 14
50% KP
13,210
13.4% share
8,087g
41 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
