Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Defeat
Ranked Solo/Duo · 101 days ago
5 / 9 / 19
K / D / A
64.9%
Kill participation
568.2
Damage / min
11,644g
428.9 gold / min
36
11 placed · 3 cleared
136
5 CS / min
Objective control
3
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
0
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory어쩌라고맞짱뜰까#HOYA
Jayce · Top
5 / 6 / 14
38% KP
24,536
19.1% share
11,506g
182 CS · 6.7/m
Peanut#05012
Kindred · Jungle
18 / 5 / 7
50% KP
28,766
22.4% share
16,280g
185 CS · 6.8/m
구름다리농장#0120
Viktor · Mid
9 / 9 / 13
44% KP
35,841
27.9% share
13,190g
185 CS · 6.8/m
노익스강#noex
Kalista · ADC
3 / 9 / 12
30% KP
18,521
14.4% share
11,498g
211 CS · 7.8/m
YdBB#0107
Pyke · Support
15 / 8 / 18
66% KP
20,879
16.2% share
14,127g
13 CS · 0.5/m
Red side
Defeat14小孩幻想赢对线#4453
Olaf · Top
4 / 12 / 3
18.9% KP
14,015
14.2% share
8,876g
154 CS · 5.7/m
Juhana#OMG
Jarvan IV · Jungle
5 / 9 / 19
64.9% KP
15,427
15.6% share
11,644g
136 CS · 5/m
ice seven zero#0721
Yasuo · Mid
7 / 10 / 5
32.4% KP
16,749
17% share
11,229g
182 CS · 6.7/m
Hound#0824
Syndra · ADC
3 / 8 / 14
45.9% KP
20,211
20.5% share
12,375g
227 CS · 8.4/m
의스장#0513
Skarner · Support
18 / 11 / 8
70.3% KP
32,261
32.7% share
14,919g
45 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
