Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nocturne
Victory
Ranked Solo/Duo · 99 days ago
7 / 6 / 21
K / D / A
65.1%
Kill participation
684.9
Damage / min
14,706g
488.8 gold / min
52
12 placed · 9 cleared
209
6.9 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat은여하#1103
Jayce · Top
5 / 6 / 8
44.8% KP
31,174
25.7% share
12,940g
267 CS · 8.9/m
서나 귀여워#0000
Lee Sin · Jungle
7 / 9 / 14
72.4% KP
26,951
22.2% share
12,853g
166 CS · 5.5/m
마루냥냥이#마루냥냥
Locke · Mid
9 / 9 / 10
65.5% KP
31,456
25.9% share
14,301g
222 CS · 7.4/m
Mr Sabo#KR1
Caitlyn · ADC
6 / 11 / 8
48.3% KP
22,901
18.9% share
13,557g
188 CS · 6.2/m
채팅치지마시바#kr2
Karma · Support
2 / 8 / 25
93.1% KP
8,993
7.4% share
8,885g
20 CS · 0.7/m
Red side
VictoryHowling#hobin
Irelia · Top
13 / 4 / 8
48.8% KP
33,469
26.4% share
16,799g
265 CS · 8.8/m
Juhana#OMG
Nocturne · Jungle
7 / 6 / 21
65.1% KP
20,604
16.3% share
14,706g
209 CS · 6.9/m
Ivory#1012
Sylas · Mid
9 / 9 / 16
58.1% KP
25,848
20.4% share
12,744g
183 CS · 6.1/m
qiqi#0726
Lucian · ADC
12 / 6 / 8
46.5% KP
33,050
26.1% share
16,378g
240 CS · 8/m
유미를 탄 제라스#KR1
Yuumi · Support
2 / 4 / 23
58.1% KP
13,796
10.9% share
9,612g
16 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
