Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Skarner
Victory
Ranked Solo/Duo · 56 days ago
14 / 3 / 26
K / D / A
81.6%
Kill participation
1,262.8
Damage / min
17,855g
523.1 gold / min
51
10 placed · 10 cleared
203
5.9 CS / min
Objective control
3
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
1
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCastle#Jo1
Akali · Top
5 / 11 / 7
32.4% KP
30,970
19.3% share
12,164g
206 CS · 6/m
무감정솔랭기계#2007
Qiyana · Jungle
9 / 6 / 8
45.9% KP
29,869
18.6% share
18,211g
279 CS · 8.2/m
MIDKING#asd
Nasus · Mid
12 / 8 / 7
51.4% KP
49,911
31.1% share
16,033g
262 CS · 7.7/m
Hebi#스케치
Yasuo · ADC
3 / 12 / 11
37.8% KP
20,590
12.8% share
13,520g
230 CS · 6.7/m
사랑합니다#K T
Pantheon · Support
8 / 12 / 9
45.9% KP
29,330
18.3% share
11,851g
49 CS · 1.4/m
Red side
VictoryKingen#KR1
Camille · Top
7 / 8 / 15
44.9% KP
36,189
20.1% share
14,486g
234 CS · 6.9/m
Juhana#OMG
Skarner · Jungle
14 / 3 / 26
81.6% KP
43,105
23.9% share
17,855g
203 CS · 5.9/m
요네 go home#xxxww
Hwei · Mid
10 / 10 / 18
57.1% KP
40,618
22.5% share
14,268g
210 CS · 6.2/m
HLE GGomZi#666
Kai'Sa · ADC
17 / 5 / 10
55.1% KP
45,225
25.1% share
24,582g
368 CS · 10.8/m
이지만의하루#이지만
Alistar · Support
1 / 11 / 29
61.2% KP
15,171
8.4% share
10,778g
36 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
