Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 32 days ago
4 / 2 / 15
K / D / A
51.4%
Kill participation
523.4
Damage / min
11,542g
465.1 gold / min
47
7 placed · 6 cleared
163
6.6 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory책임감없는사람#알아둬
Jax · Top
12 / 7 / 3
40.5% KP
29,949
28.1% share
12,603g
168 CS · 6.8/m
Juhana#OMG
Jarvan IV · Jungle
4 / 2 / 15
51.4% KP
12,989
12.2% share
11,542g
163 CS · 6.6/m
Pungyeon#0116
Syndra · Mid
10 / 2 / 7
45.9% KP
31,050
29.1% share
12,798g
239 CS · 9.6/m
hongqkule#1212
Draven · ADC
8 / 4 / 11
51.4% KP
25,363
23.8% share
15,712g
221 CS · 8.9/m
자다깨서물달라고칭얼대는이도윤#KR1
Nautilus · Support
3 / 5 / 18
56.8% KP
7,242
6.8% share
8,467g
21 CS · 0.8/m
Red side
DefeatAstra#KR4
Gangplank · Top
2 / 5 / 3
25% KP
13,210
16.8% share
10,954g
224 CS · 9/m
Bonnie#0314
Qiyana · Jungle
4 / 9 / 6
50% KP
16,431
20.9% share
11,381g
173 CS · 7/m
Yuny#유니짜장맨
Ryze · Mid
4 / 5 / 9
65% KP
16,835
21.5% share
10,110g
188 CS · 7.6/m
헤안나 스미레#탕 쿠쿠
Ezreal · ADC
9 / 6 / 3
60% KP
24,712
31.5% share
12,406g
209 CS · 8.4/m
let it be#0815
Braum · Support
1 / 12 / 14
75% KP
7,244
9.2% share
6,874g
15 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
