Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 299 days ago
11 / 4 / 9
K / D / A
66.7%
Kill participation
675.5
Damage / min
13,222g
412.1 gold / min
54
24 placed · 7 cleared
164
5.1 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory간디도롤하면폭력#레문123
Renekton · Top
6 / 9 / 12
46.2% KP
24,807
18.4% share
14,167g
216 CS · 6.7/m
Vincenzo#kr40
Qiyana · Jungle
8 / 7 / 16
61.5% KP
23,229
17.2% share
16,347g
229 CS · 7.1/m
Sanling#FPX
Ryze · Mid
12 / 2 / 15
69.2% KP
33,820
25.1% share
15,745g
243 CS · 7.6/m
아 싫어 안먹을래#안머겅
Smolder · ADC
13 / 4 / 12
64.1% KP
43,674
32.4% share
18,781g
287 CS · 8.9/m
bai se zh1 chuan#qwe1
Rell · Support
0 / 8 / 27
69.2% KP
9,439
7% share
8,848g
17 CS · 0.5/m
Red side
DefeatHLE 팬서#KR1
Gnar · Top
7 / 7 / 7
46.7% KP
33,809
27% share
14,423g
296 CS · 9.2/m
DRX Willer#DRX
Lee Sin · Jungle
11 / 4 / 9
66.7% KP
21,673
17.3% share
13,222g
164 CS · 5.1/m
주황버섯#Lv1
Syndra · Mid
6 / 8 / 10
53.3% KP
28,084
22.5% share
14,215g
261 CS · 8.1/m
MUDAI#KR2
Yunara · ADC
4 / 9 / 10
46.7% KP
28,375
22.7% share
12,723g
214 CS · 6.7/m
농심 레드포스#KR11
Nautilus · Support
2 / 11 / 21
76.7% KP
13,047
10.4% share
9,230g
36 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
