Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 295 days ago
10 / 5 / 13
K / D / A
71.9%
Kill participation
1,312.5
Damage / min
13,706g
592.1 gold / min
30
5 placed · 6 cleared
200
8.6 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat렝 화#R H
Rengar · Top
5 / 4 / 4
32.1% KP
13,089
16.5% share
11,089g
181 CS · 7.8/m
예나태범#123
Xin Zhao · Jungle
5 / 8 / 5
35.7% KP
10,894
13.7% share
9,357g
144 CS · 6.2/m
8LJAYWALKING#XRDRX
Taliyah · Mid
7 / 5 / 5
42.9% KP
22,036
27.7% share
9,935g
175 CS · 7.6/m
아 싫어 안먹을래#안머겅
Aphelios · ADC
1 / 6 / 9
35.7% KP
13,884
17.5% share
9,137g
155 CS · 6.7/m
對不起#666
LeBlanc · Support
10 / 9 / 7
60.7% KP
19,530
24.6% share
9,392g
44 CS · 1.9/m
Red side
Victory애딘데용#느에엥
Udyr · Top
2 / 7 / 10
37.5% KP
15,149
18.2% share
8,578g
177 CS · 7.6/m
DRX Willer#DRX
Jayce · Jungle
10 / 5 / 13
71.9% KP
30,384
36.5% share
13,706g
200 CS · 8.6/m
FA MID#2004
Syndra · Mid
8 / 8 / 4
37.5% KP
14,729
17.7% share
11,929g
177 CS · 7.6/m
FA Prever#2004
Yunara · ADC
11 / 6 / 9
62.5% KP
16,997
20.4% share
13,014g
158 CS · 6.8/m
bunusach#123
Rakan · Support
1 / 5 / 19
62.5% KP
6,099
7.3% share
7,319g
22 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
