Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viego
Defeat
Ranked Solo/Duo · 267 days ago
12 / 11 / 12
K / D / A
51.1%
Kill participation
805.9
Damage / min
17,615g
457.3 gold / min
34
7 placed · 4 cleared
209
5.4 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
5
Dragons
2
Baron
12
Towers
5
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatyyyyyyyyyyyys#777
Ambessa · Top
15 / 7 / 10
53.2% KP
57,317
34.5% share
18,817g
326 CS · 8.5/m
DRX Willer#DRX
Viego · Jungle
12 / 11 / 12
51.1% KP
31,039
18.7% share
17,615g
209 CS · 5.4/m
CFO Pungyeon#0622
Cassiopeia · Mid
10 / 6 / 5
31.9% KP
32,133
19.3% share
17,966g
362 CS · 9.4/m
철장군#暗行御史
Varus · ADC
8 / 13 / 15
48.9% KP
29,885
18% share
16,545g
227 CS · 5.9/m
high hopes#DNS
Neeko · Support
2 / 10 / 20
46.8% KP
15,998
9.6% share
10,971g
39 CS · 1/m
Red side
Victory대머리도적#롤링썬더
Gnar · Top
2 / 12 / 3
10.9% KP
23,937
12.3% share
15,284g
313 CS · 8.1/m
うるさい#話しかける
Kha'Zix · Jungle
17 / 9 / 6
50% KP
40,314
20.6% share
20,095g
239 CS · 6.2/m
mashushu#KR1
Ryze · Mid
13 / 6 / 12
54.3% KP
49,461
25.3% share
22,640g
383 CS · 9.9/m
Teddy#sss
Ezreal · ADC
7 / 10 / 19
56.5% KP
53,521
27.4% share
22,550g
331 CS · 8.6/m
나는 고등학교에 가본 적이없어#reze
Rumble · Support
7 / 10 / 14
45.7% KP
28,170
14.4% share
13,023g
36 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
