Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Wukong
Victory
Ranked Solo/Duo · 251 days ago
14 / 6 / 15
K / D / A
70.7%
Kill participation
1,076.5
Damage / min
21,009g
490.7 gold / min
72
6 placed · 12 cleared
288
6.7 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
5
Dragons
2
Baron
13
Towers
5
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatstella#0904
Ambessa · Top
6 / 9 / 11
51.5% KP
41,484
21.2% share
18,121g
316 CS · 7.4/m
Flashback#KR2
Lee Sin · Jungle
10 / 8 / 9
57.6% KP
27,578
14.1% share
18,987g
294 CS · 6.9/m
T1 Frieren#0401
Ryze · Mid
11 / 7 / 10
63.6% KP
69,475
35.5% share
20,808g
332 CS · 7.8/m
Kisue9#123
Jhin · ADC
5 / 6 / 19
72.7% KP
41,132
21% share
20,793g
330 CS · 7.7/m
eqwdqg#KR1
Lissandra · Support
1 / 11 / 21
66.7% KP
16,203
8.3% share
12,277g
48 CS · 1.1/m
Red side
VictoryT1 Midir#KR06
Renekton · Top
8 / 7 / 13
51.2% KP
35,299
18.4% share
19,658g
310 CS · 7.2/m
DRX Willer#DRX
Wukong · Jungle
14 / 6 / 15
70.7% KP
46,091
24.1% share
21,009g
288 CS · 6.7/m
LOVE WIN#KR1
Xerath · Mid
8 / 5 / 19
65.9% KP
58,791
30.7% share
15,961g
249 CS · 5.8/m
NinjaKiwi#KoR
Varus · ADC
7 / 9 / 12
46.3% KP
38,911
20.3% share
21,312g
359 CS · 8.4/m
Forest#0322
Rakan · Support
4 / 6 / 25
70.7% KP
12,261
6.4% share
14,075g
62 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
