Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sejuani
Defeat
Ranked Solo/Duo · 246 days ago
4 / 8 / 16
K / D / A
71.4%
Kill participation
737.5
Damage / min
12,817g
379 gold / min
55
16 placed · 6 cleared
200
5.9 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
2
Dragons
1
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorystella#0904
Gangplank · Top
11 / 6 / 5
34% KP
32,826
21.2% share
18,077g
220 CS · 6.5/m
Refuge#1210
Jarvan IV · Jungle
6 / 4 / 21
57.4% KP
16,512
10.7% share
13,612g
201 CS · 5.9/m
진짜롤너무어렵다#FATOP
Akali · Mid
14 / 7 / 9
48.9% KP
32,028
20.7% share
13,316g
185 CS · 5.5/m
라 쿤#박성호
Ziggs · ADC
5 / 3 / 18
48.9% KP
47,318
30.5% share
18,030g
288 CS · 8.5/m
해 태#T 1
Pantheon · Support
11 / 8 / 13
51.1% KP
26,295
17% share
12,725g
22 CS · 0.7/m
Red side
Defeat대머리도적#롤링썬더
Rumble · Top
13 / 5 / 5
64.3% KP
43,377
31.1% share
17,410g
263 CS · 7.8/m
DRX Willer#DRX
Sejuani · Jungle
4 / 8 / 16
71.4% KP
24,940
17.9% share
12,817g
200 CS · 5.9/m
Tigoya#123
Yone · Mid
6 / 14 / 8
50% KP
28,642
20.5% share
13,985g
253 CS · 7.5/m
발에칼달림#jJ이야
Varus · ADC
5 / 8 / 6
39.3% KP
25,025
18% share
15,101g
269 CS · 8/m
나는 고등학교에 가본 적이없어#reze
Heimerdinger · Support
0 / 12 / 11
39.3% KP
17,411
12.5% share
8,137g
30 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
