Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xin Zhao
Defeat
Ranked Solo/Duo · 224 days ago
10 / 7 / 15
K / D / A
65.8%
Kill participation
772.4
Damage / min
17,028g
423.6 gold / min
53
12 placed · 7 cleared
230
5.7 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
3
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLiangChen#0611
Rumble · Top
11 / 6 / 14
65.8% KP
52,900
25.9% share
17,312g
244 CS · 6.1/m
asfdafds#asdf
Jarvan IV · Jungle
3 / 11 / 20
60.5% KP
21,767
10.7% share
15,705g
248 CS · 6.2/m
CFO Pungyeon#0622
Ahri · Mid
13 / 5 / 14
71.1% KP
56,198
27.5% share
20,766g
347 CS · 8.6/m
Snow Country#0405
Jhin · ADC
10 / 11 / 14
63.2% KP
55,505
27.2% share
19,727g
325 CS · 8.1/m
Celine#KR33
Karma · Support
1 / 5 / 25
68.4% KP
17,736
8.7% share
11,849g
37 CS · 0.9/m
Red side
Defeat이직로그#0904
Ambessa · Top
4 / 9 / 4
21.1% KP
31,711
17.6% share
13,908g
271 CS · 6.7/m
DRX Willer#DRX
Xin Zhao · Jungle
10 / 7 / 15
65.8% KP
31,051
17.2% share
17,028g
230 CS · 5.7/m
Xerath#RANK2
Ryze · Mid
13 / 10 / 13
68.4% KP
54,257
30.1% share
19,077g
296 CS · 7.4/m
chesterbb#0811
Ezreal · ADC
9 / 7 / 11
52.6% KP
51,326
28.5% share
19,345g
296 CS · 7.4/m
high hopes#DNS
Rakan · Support
2 / 5 / 26
73.7% KP
11,879
6.6% share
12,036g
29 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
