Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Victory
Ranked Solo/Duo · 219 days ago
15 / 11 / 19
K / D / A
65.4%
Kill participation
1,180.1
Damage / min
21,787g
581.8 gold / min
37
14 placed · 9 cleared
300
8 CS / min
Objective control
2
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat어린이보호구역골목대장박상혁#저아닙니다
Rumble · Top
4 / 11 / 11
38.5% KP
36,216
19.2% share
12,662g
213 CS · 5.7/m
qwaewqsde#KR1
Evelynn · Jungle
10 / 8 / 10
51.3% KP
32,363
17.2% share
16,380g
195 CS · 5.2/m
Maldives#0727
Jayce · Mid
6 / 13 / 7
33.3% KP
33,132
17.6% share
15,464g
289 CS · 7.7/m
이해롱 유튜브#구독좀
Miss Fortune · ADC
15 / 10 / 13
71.8% KP
75,542
40% share
23,044g
305 CS · 8.1/m
진짜 여기까지#KR1
Blitzcrank · Support
4 / 10 / 21
64.1% KP
11,439
6.1% share
11,149g
24 CS · 0.6/m
Red side
VictoryFLY Gakgos#321
K'Sante · Top
5 / 8 / 19
46.2% KP
31,852
17.8% share
15,495g
291 CS · 7.8/m
G y u h o#KR1
Jarvan IV · Jungle
8 / 7 / 29
71.2% KP
23,001
12.9% share
17,440g
239 CS · 6.4/m
기사키#bee
Hwei · Mid
19 / 4 / 15
65.4% KP
60,358
33.7% share
18,374g
252 CS · 6.7/m
DRX Willer#DRX
Yunara · ADC
15 / 11 / 19
65.4% KP
44,194
24.7% share
21,787g
300 CS · 8/m
Nennek#0509
Bard · Support
5 / 9 / 35
76.9% KP
19,442
10.9% share
12,866g
24 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
