Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jax
Defeat
Ranked Solo/Duo · 197 days ago
13 / 5 / 8
K / D / A
77.8%
Kill participation
1,112.3
Damage / min
13,729g
515.8 gold / min
36
14 placed · 3 cleared
187
7 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
3
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDNS Junu#2008
Rumble · Top
8 / 2 / 10
62.1% KP
24,921
22.2% share
13,697g
235 CS · 8.8/m
LFT Teamplayer#pdx
Xin Zhao · Jungle
8 / 6 / 10
62.1% KP
20,621
18.4% share
12,658g
198 CS · 7.4/m
韓天尊#AZIRK
Azir · Mid
3 / 6 / 8
37.9% KP
27,151
24.2% share
11,956g
217 CS · 8.2/m
뭐래 지켜줬잖아#지킴이
Ezreal · ADC
9 / 5 / 8
58.6% KP
27,815
24.8% share
14,740g
190 CS · 7.1/m
07jugpcc#KR2
Leona · Support
1 / 9 / 20
72.4% KP
11,723
10.4% share
8,616g
23 CS · 0.9/m
Red side
Defeat데이지가 널 좋아해#Ivern
Ivern · Top
1 / 6 / 6
25.9% KP
10,740
11.7% share
7,770g
167 CS · 6.3/m
KRX Willer#KRX
Jax · Jungle
13 / 5 / 8
77.8% KP
29,606
32.3% share
13,729g
187 CS · 7/m
여행은 길동무와#KR2
Sylas · Mid
6 / 4 / 8
51.9% KP
18,627
20.4% share
9,841g
165 CS · 6.2/m
주노야놀자#KR1
Yunara · ADC
6 / 6 / 4
37% KP
21,931
24% share
12,125g
198 CS · 7.4/m
winwinwin#001
Maokai · Support
1 / 8 / 16
63% KP
10,624
11.6% share
7,926g
28 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
