Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 195 days ago
6 / 9 / 23
K / D / A
76.3%
Kill participation
661.9
Damage / min
15,082g
443.6 gold / min
52
8 placed · 8 cleared
174
5.1 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
3
Inhibitors
0
Herald
4
Dragons
1
Baron
4
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMai#Lqh
Irelia · Top
7 / 11 / 8
39.5% KP
34,418
24.9% share
16,194g
274 CS · 8.1/m
KRX Willer#KRX
Jarvan IV · Jungle
6 / 9 / 23
76.3% KP
22,504
16.3% share
15,082g
174 CS · 5.1/m
발에칼달림#jJ이야
Viktor · Mid
8 / 6 / 15
60.5% KP
32,350
23.4% share
15,300g
266 CS · 7.8/m
커닝시티 3번출구#1234
Aphelios · ADC
15 / 9 / 6
55.3% KP
36,165
26.2% share
19,565g
267 CS · 7.9/m
LCK Tricker#행증자명
Thresh · Support
2 / 13 / 17
50% KP
12,695
9.2% share
10,742g
42 CS · 1.2/m
Red side
Defeat몬무스 퀘스트 패러독스#RELL
Rell · Top
4 / 8 / 21
52.1% KP
20,175
13.6% share
10,951g
150 CS · 4.4/m
XiXi#716
Viego · Jungle
14 / 10 / 13
56.3% KP
32,308
21.8% share
18,158g
279 CS · 8.2/m
MIVA#123
Varus · Mid
7 / 7 / 17
50% KP
33,851
22.9% share
14,678g
265 CS · 7.8/m
zzzzgzgz#KR2
Kai'Sa · ADC
15 / 5 / 16
64.6% KP
43,501
29.4% share
21,268g
284 CS · 8.4/m
폭싹 속았수다#苦尽柑来
Pyke · Support
8 / 8 / 24
66.7% KP
18,203
12.3% share
12,885g
30 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
