Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vi
Victory
Ranked Solo/Duo · 183 days ago
13 / 5 / 9
K / D / A
61.1%
Kill participation
909.4
Damage / min
14,776g
510.4 gold / min
39
6 placed · 6 cleared
214
7.4 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatIris#mio韩服
Riven · Top
3 / 6 / 2
22.7% KP
12,401
11.2% share
10,882g
240 CS · 8.3/m
抖音偷鸡哥的婕拉#抖音小麻雀
Ivern · Jungle
2 / 9 / 12
63.6% KP
9,554
8.6% share
10,049g
134 CS · 4.6/m
ZORN#E500
Vladimir · Mid
13 / 4 / 5
81.8% KP
44,319
40.1% share
15,728g
218 CS · 7.5/m
Attack Fight#0923
Ezreal · ADC
4 / 11 / 7
50% KP
33,442
30.2% share
11,579g
219 CS · 7.6/m
FA ADC#Der
Rell · Support
0 / 7 / 17
77.3% KP
10,938
9.9% share
8,626g
38 CS · 1.3/m
Red side
Victory송플랭크#김채연전용
Gangplank · Top
4 / 4 / 15
52.8% KP
28,802
21.3% share
12,992g
240 CS · 8.3/m
KRX Willer#KRX
Vi · Jungle
13 / 5 / 9
61.1% KP
26,328
19.5% share
14,776g
214 CS · 7.4/m
슉슉잉#KNR01
Viktor · Mid
6 / 3 / 10
44.4% KP
38,585
28.6% share
13,987g
276 CS · 9.5/m
陨落的天才#世一中阳林
Kai'Sa · ADC
11 / 5 / 6
47.2% KP
29,100
21.6% share
14,544g
212 CS · 7.3/m
mtrngrxsyl#6146
Poppy · Support
2 / 5 / 19
58.3% KP
12,219
9% share
9,635g
39 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
