Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Varus
Victory
Ranked Solo/Duo · 181 days ago
9 / 7 / 4
K / D / A
37.1%
Kill participation
864.1
Damage / min
13,386g
480.6 gold / min
24
10 placed · 2 cleared
212
7.6 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKRX Willer#KRX
Varus · Top
9 / 7 / 4
37.1% KP
24,065
23.6% share
13,386g
212 CS · 7.6/m
T1 Cypher#KR21
Lee Sin · Jungle
10 / 2 / 6
45.7% KP
16,120
15.8% share
12,125g
154 CS · 5.5/m
홍길동#3636
Azir · Mid
5 / 1 / 11
45.7% KP
25,835
25.3% share
15,035g
295 CS · 10.6/m
DNS 피터#0428
Jhin · ADC
6 / 4 / 8
40% KP
17,977
17.6% share
14,012g
228 CS · 8.2/m
zzplqyzz#0321
Pantheon · Support
5 / 9 / 12
48.6% KP
18,151
17.8% share
9,282g
21 CS · 0.8/m
Red side
DefeatI am free#1017
Yasuo · Top
7 / 5 / 3
43.5% KP
10,733
12.5% share
12,298g
229 CS · 8.2/m
haiyaoduojiu#1112
Jarvan IV · Jungle
6 / 5 / 8
60.9% KP
13,334
15.5% share
11,931g
165 CS · 5.9/m
aksdjhfljlasdkaj#asdkl
Xerath · Mid
1 / 10 / 3
17.4% KP
23,914
27.9% share
9,935g
226 CS · 8.1/m
BFX Slayer#0415
Ashe · ADC
7 / 9 / 7
60.9% KP
27,840
32.5% share
15,217g
266 CS · 9.6/m
Celine#KR33
Seraphine · Support
2 / 6 / 14
69.6% KP
9,932
11.6% share
8,618g
40 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
