Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Skarner
Victory
Ranked Solo/Duo · 133 days ago
6 / 2 / 18
K / D / A
68.6%
Kill participation
730.7
Damage / min
12,953g
434.7 gold / min
40
8 placed · 4 cleared
168
5.6 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat아 뜨#ART
Aurora · Top
7 / 6 / 6
54.2% KP
32,431
30% share
12,563g
254 CS · 8.5/m
Dont Callme#0530
Lee Sin · Jungle
4 / 10 / 7
45.8% KP
16,310
15.1% share
10,533g
176 CS · 5.9/m
강혁1#강혁259
Ryze · Mid
8 / 8 / 5
54.2% KP
32,872
30.4% share
13,308g
234 CS · 7.9/m
d2eptrai2ka3#KR11
Corki · ADC
5 / 8 / 3
33.3% KP
17,414
16.1% share
13,611g
269 CS · 9/m
CakeCake#candy
Karma · Support
0 / 3 / 13
54.2% KP
9,063
8.4% share
7,949g
40 CS · 1.3/m
Red side
Victory얼린레몬차#KR33
Jayce · Top
7 / 7 / 11
51.4% KP
31,268
25.4% share
14,397g
258 CS · 8.7/m
KRX Willer#KRX
Skarner · Jungle
6 / 2 / 18
68.6% KP
21,776
17.7% share
12,953g
168 CS · 5.6/m
김익동#KR1
Aurelion Sol · Mid
11 / 5 / 6
48.6% KP
22,223
18.1% share
13,055g
168 CS · 5.6/m
쭉 펴고 걸어요#6666
Yunara · ADC
8 / 3 / 11
54.3% KP
35,110
28.5% share
18,250g
307 CS · 10.3/m
FA Zuni#nogg
Maokai · Support
3 / 7 / 15
51.4% KP
12,732
10.3% share
10,117g
49 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
