Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Quinn
Defeat
Ranked Solo/Duo · 110 days ago
5 / 10 / 6
K / D / A
64.7%
Kill participation
640.8
Damage / min
12,017g
432.3 gold / min
22
7 placed · 0 cleared
185
6.7 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
8
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatThisisbear#Thisb
Volibear · Top
3 / 8 / 4
41.2% KP
23,032
25.8% share
10,471g
214 CS · 7.7/m
KRX Willer#KRX
Quinn · Jungle
5 / 10 / 6
64.7% KP
17,815
19.9% share
12,017g
185 CS · 6.7/m
xcn#0513
Taliyah · Mid
4 / 9 / 5
52.9% KP
19,975
22.3% share
12,568g
259 CS · 9.3/m
ad vermelho#korea
Caitlyn · ADC
5 / 8 / 5
58.8% KP
22,776
25.5% share
14,715g
237 CS · 8.5/m
Strawberry#S T
Bard · Support
0 / 13 / 5
29.4% KP
5,814
6.5% share
6,540g
24 CS · 0.9/m
Red side
Victory천리우스#KR1
Darius · Top
10 / 5 / 6
33.3% KP
26,959
24.3% share
13,098g
195 CS · 7/m
jugtao#ekko
Ekko · Jungle
11 / 3 / 8
39.6% KP
19,605
17.7% share
16,127g
254 CS · 9.1/m
와구카운터#아프지
Naafiri · Mid
10 / 3 / 8
37.5% KP
22,711
20.5% share
15,217g
234 CS · 8.4/m
sad and bad#KR1
Mel · ADC
8 / 4 / 12
41.7% KP
24,472
22.1% share
14,698g
241 CS · 8.7/m
재현5#KR1
Pyke · Support
9 / 2 / 16
52.1% KP
17,099
15.4% share
11,302g
42 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
