Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 109 days ago
24 / 6 / 8
K / D / A
68.1%
Kill participation
1,342.3
Damage / min
24,161g
568.3 gold / min
59
6 placed · 8 cleared
336
7.9 CS / min
Objective control
2
Dragons
3
Baron
10
Towers
3
Inhibitors
1
Herald
3
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryayu#MioHF
Teemo · Top
2 / 11 / 10
25.5% KP
28,587
15.8% share
16,443g
312 CS · 7.3/m
KRX Willer#KRX
Locke · Jungle
24 / 6 / 8
68.1% KP
57,070
31.6% share
24,161g
336 CS · 7.9/m
抖音小风风c#6666
Singed · Mid
5 / 8 / 27
68.1% KP
30,051
16.6% share
17,380g
272 CS · 6.4/m
크랜베리#Berry
Xayah · ADC
11 / 7 / 14
53.2% KP
43,021
23.8% share
24,475g
375 CS · 8.8/m
Icarus#KR05
Pantheon · Support
5 / 9 / 18
48.9% KP
22,015
12.2% share
14,182g
59 CS · 1.4/m
Red side
DefeatT1 Midir#KR06
Jayce · Top
15 / 6 / 12
65.9% KP
57,160
30.4% share
20,939g
323 CS · 7.6/m
Bae Suzy#KR1
Ambessa · Jungle
4 / 12 / 12
39% KP
39,131
20.8% share
16,287g
283 CS · 6.7/m
以黎之名#YANG
Ekko · Mid
16 / 10 / 9
61% KP
54,952
29.3% share
22,153g
340 CS · 8/m
레온 드라고니아 라이온하트#사자심왕
Jhin · ADC
4 / 12 / 12
39% KP
23,501
12.5% share
17,125g
308 CS · 7.2/m
망고재민#Min
Bard · Support
2 / 7 / 18
48.8% KP
13,098
7% share
11,623g
43 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
