Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Defeat
Ranked Solo/Duo · 90 days ago
13 / 4 / 10
K / D / A
79.3%
Kill participation
1,474.7
Damage / min
16,272g
535.3 gold / min
28
12 placed · 1 cleared
267
8.8 CS / min
Objective control
1
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory대머리도적#롤링썬더
Ambessa · Top
10 / 3 / 16
60.5% KP
39,728
30.8% share
15,766g
277 CS · 9.1/m
felisa#KR1
Skarner · Jungle
6 / 3 / 18
55.8% KP
17,474
13.6% share
12,987g
235 CS · 7.7/m
평 타#BASIC
Zoe · Mid
8 / 3 / 13
48.8% KP
30,216
23.4% share
13,802g
244 CS · 8/m
6두콩#KR1
Tryndamere · ADC
7 / 14 / 6
30.2% KP
21,922
17% share
13,790g
202 CS · 6.6/m
qweasdqweasdqw#KR1
Camille · Support
12 / 6 / 16
65.1% KP
19,561
15.2% share
11,792g
30 CS · 1/m
Red side
Defeat날아라#0115
Yone · Top
0 / 14 / 6
20.7% KP
14,810
12.9% share
8,542g
172 CS · 5.7/m
La La Land#라라랜드
Lee Sin · Jungle
13 / 8 / 6
65.5% KP
27,037
23.5% share
13,736g
187 CS · 6.2/m
도천지#KR1
Orianna · Mid
3 / 7 / 8
37.9% KP
21,952
19.1% share
11,518g
262 CS · 8.6/m
KRX Willer#KRX
Viktor · ADC
13 / 4 / 10
79.3% KP
44,830
38.9% share
16,272g
267 CS · 8.8/m
Hebi#스케치
Taric · Support
0 / 10 / 17
58.6% KP
6,480
5.6% share
8,091g
36 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
