Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 78 days ago
7 / 11 / 13
K / D / A
51.3%
Kill participation
390.5
Damage / min
15,986g
393.6 gold / min
85
35 placed · 10 cleared
210
5.2 CS / min
Objective control
2
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
7
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat88nianzhanshen#zypp
Vayne · Top
10 / 11 / 6
42.1% KP
36,099
22.4% share
15,758g
253 CS · 6.2/m
Charles Do Bronx#0108
Qiyana · Jungle
10 / 10 / 13
60.5% KP
45,185
28% share
19,609g
261 CS · 6.4/m
얼러리뚱땅#KR33
Syndra · Mid
11 / 5 / 11
57.9% KP
43,829
27.2% share
17,807g
312 CS · 7.7/m
국 수#먹고싶다
Jhin · ADC
6 / 4 / 12
47.4% KP
28,329
17.6% share
21,223g
370 CS · 9.1/m
천조자조#응 애
Rell · Support
1 / 9 / 22
60.5% KP
7,886
4.9% share
11,151g
44 CS · 1.1/m
Red side
VictoryFrog#KRX
Rumble · Top
16 / 3 / 12
71.8% KP
51,294
42.7% share
20,424g
310 CS · 7.6/m
KRX Willer#KRX
Lee Sin · Jungle
7 / 11 / 13
51.3% KP
15,861
13.2% share
15,986g
210 CS · 5.2/m
OnPi#온 피
Irelia · Mid
6 / 11 / 5
28.2% KP
14,362
12% share
16,849g
323 CS · 8/m
HLE GGomZi#666
Kai'Sa · ADC
8 / 7 / 9
43.6% KP
30,629
25.5% share
20,299g
353 CS · 8.7/m
零六06#Mio韩服
Nautilus · Support
2 / 6 / 15
43.6% KP
7,867
6.6% share
11,232g
50 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
