Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Skarner
Victory
Ranked Solo/Duo · 77 days ago
3 / 3 / 21
K / D / A
64.9%
Kill participation
676.3
Damage / min
11,809g
416.1 gold / min
33
8 placed · 3 cleared
171
6 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTigoya#123
Jayce · Top
4 / 9 / 10
48.3% KP
23,438
19.2% share
10,454g
173 CS · 6.1/m
희태시기#КR1
Lee Sin · Jungle
6 / 10 / 8
48.3% KP
26,754
22% share
10,222g
167 CS · 5.9/m
로키의 코 드리블#2004
Cassiopeia · Mid
7 / 4 / 6
44.8% KP
31,972
26.2% share
11,109g
194 CS · 6.8/m
노익스강#noex
Caitlyn · ADC
11 / 8 / 8
65.5% KP
32,726
26.9% share
15,551g
228 CS · 8/m
유관빈#48KG
Alistar · Support
1 / 6 / 21
75.9% KP
6,930
5.7% share
7,746g
16 CS · 0.6/m
Red side
VictoryFrog#KRX
Rumble · Top
10 / 4 / 14
64.9% KP
30,291
23% share
11,540g
169 CS · 6/m
KRX Willer#KRX
Skarner · Jungle
3 / 3 / 21
64.9% KP
19,197
14.6% share
11,809g
171 CS · 6/m
KRX Ucal#0130
Viktor · Mid
10 / 2 / 16
70.3% KP
45,187
34.3% share
14,765g
258 CS · 9.1/m
03년생양띠김연우돈갚아라#탁현종
Kai'Sa · ADC
9 / 7 / 7
43.2% KP
20,711
15.7% share
13,922g
210 CS · 7.4/m
zlly#zzyp
Pantheon · Support
5 / 13 / 16
56.8% KP
16,546
12.5% share
9,652g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
