Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Defeat
Ranked Solo/Duo · 77 days ago
9 / 8 / 14
K / D / A
69.7%
Kill participation
1,171
Damage / min
17,458g
604.1 gold / min
16
7 placed · 3 cleared
252
8.7 CS / min
Objective control
1
Dragons
0
Baron
11
Towers
4
Inhibitors
1
Herald
3
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory또바기#S M
Katarina · Top
10 / 7 / 12
59.5% KP
49,661
35.5% share
16,658g
209 CS · 7.2/m
Chancedong#KR1
Lee Sin · Jungle
4 / 6 / 11
40.5% KP
15,647
11.2% share
11,354g
178 CS · 6.2/m
Wonderwall#mid
Cassiopeia · Mid
7 / 4 / 7
37.8% KP
33,677
24.1% share
13,943g
263 CS · 9.1/m
FA Kingdom#KR1
Locke · ADC
8 / 7 / 2
27% KP
15,153
10.8% share
12,558g
208 CS · 7.2/m
내말들리니왜이렇게말렸어#찬성정
Pantheon · Support
8 / 9 / 11
51.4% KP
25,623
18.3% share
12,354g
43 CS · 1.5/m
Red side
Defeat홍 차#1216
Dr. Mundo · Top
10 / 7 / 7
51.5% KP
29,149
24.8% share
14,200g
196 CS · 6.8/m
NoRoo#T 1
Ivern · Jungle
3 / 4 / 22
75.8% KP
12,808
10.9% share
11,782g
156 CS · 5.4/m
Anhuanhuan#huya
Viktor · Mid
8 / 8 / 13
63.6% KP
25,345
21.5% share
13,289g
248 CS · 8.6/m
KRX Willer#KRX
Ezreal · ADC
9 / 8 / 14
69.7% KP
33,841
28.8% share
17,458g
252 CS · 8.7/m
Celine#KR33
Leona · Support
3 / 10 / 23
78.8% KP
16,556
14.1% share
9,804g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
